Technology Points — How to Get Them

- Normal Tech Points: earned by leveling up and by catching new pals (every new pal species gives bonus XP + tech points).
- Ancient Tech Points: earned by defeating Tower bosses (5 towers total) and some world bosses.
💡 Fast tech point farming early: catch every new species you see — each first-capture grants a big chunk of both XP and tech points.
Recommended Unlock Order
| Phase | Priority unlocks | Why |
|---|---|---|
| Early (1-10) | Pal Sphere, Campfire, Stone tools, Bow, Glider, Pal Box, Basic Workbench | Survival basics + capture economy |
| Mid (11-25) | Mega Sphere, Furnace, Cooking Pot, Ranch, Breeding Farm, Stone buildings | Base automation begins |
| Late (26-40) | Giga/Hyper Sphere, Fuel Generator, Assembly Line, Metal buildings | Full automation + endgame gear |
| Endgame (41+) | Ultra Sphere, Legendary weapon schematics, Sphere Launchers | Legendary hunting |
Ancient Tech & Materials
- Sphere Launcher: fires spheres long range — a game-changer for catching dangerous pals.
- Base Teleporter: instant travel between your bases.
- Grappling Gun: vertical mobility for cliffs and towers.
- Ancient weapon schematics: the best-in-slot weapons drop from bosses and are crafted at high-tier benches.
Materials note: most ancient tech needs Ancient Civilization Parts (dropped by tower/boss kills) — farm the first tower repeatedly if you're short.
Weapon Tiers & Use Cases
| Weapon | Role | Best in |
|---|---|---|
| Melee (Sword/Axe) | Close burst + material gathering | Early game, ore/wood farming |
| Bow / Crossbow | Ranged weaken (non-lethal) | Capturing — never overkill |
| Pistol / Rifle | Boss DPS | Mid-game combat vs towers |
| Rocket Launcher | Burst AoE | Raid events, large groups |
| Pal Gear (saddles, launchers) | Mobility + mounted combat | Flying mounts, endgame |
Key Workbenches & Recipes
- Workbench → basic tools & spheres
- Furnace → Ore → Ingots (mid-game bottleneck)
- Refinery → Refined Ingots (endgame base material)
- Assembly Line → gear, ammo, advanced spheres
- Cooking Pot / Electric Kitchen → food buffs & cake
💡 Always keep a handiwork pal assigned to each bench — passive crafting while you explore is free progress.
FAQ
Weapon tiers: what each rung changes
The weapon ladder mostly changes time-to-kill and ammunition economy, not access: a mid-tier weapon with the right element beats a top-tier weapon of the wrong one in every boss fight on the combat page. Buy the tiers that fix a weakness (range, reload, crowd control) rather than the biggest number — the tiers you skip fund the sphere and base rows that matter more.
Ancient tech and its materials
The ancient tech tree is the game's real endgame shopping list: every row costs Ancient Civilization parts, which drop from tower bosses and world bosses, so each unlock is a boss schedule disguised as a recipe. Plan the ancient rows around the bosses you are already farming — the parts drop whether you wanted them or not, and hoarding them without a row target wastes the synergy.
The unlock order that never wastes points
Technology points are scarce early and abundant late, so the recommended order front-loads the three multipliers: sphere upgrades (capture everything you see), the feed bag (less time resupplying), and the first workbenches (base autonomy). Weapon rows and furniture are point sinks for the mid-game, when the bosses on the combat page start demanding elemental coverage rather than better ammo.