Key Resources & Where They Live

| Resource | Where to find | Best farming method |
|---|---|---|
| Stone / Wood | Everywhere | Assign mining/lumber pals in base |
| Ore | Rocky areas, Mount Obsidian, ore nodes | Mining Site in base + Anubis/Rushoar |
| Paldium Fragments | Purple rock veins, cave floors | Pickaxe on glowing nodes |
| Sulfur | Volcanic regions (Mount Obsidian) | Mining pals + player runs |
| Carbon Fiber | Late-game chests, boss drops | Raid/world boss farming |
| High Quality Pal Oil | Water pals (drops), oil rigs | Water pal ranching + fluid farming |
| Ancient Civilization Parts | Tower bosses, some world bosses | Repeat first tower daily |
Crop & Ranch Self-Sufficiency
- Plant Red Berries (starter crop) in farming plots — watering pals keep them growing.
- Cook on the campfire → cooked berries restore more hunger + SAN.
- Add a Ranch (Tech 13) and assign ranch pals (Chikipi → eggs, Lamball → wool) for passive income.
- Upgrade to wheat/milk once tech allows — unlocks cake for breeding.
💡 A full loop (crop → cook → feed → breed) makes your base fully independent — you'll never hand-feed again.
Coin Farming Routes
| Method | Efficiency | Risk |
|---|---|---|
| Sell excess wool/eggs from ranch | Passive, steady | Low |
| Kill & sell boss drops (Ancient Parts) | High burst | Medium (boss fights) |
| Black market flipping (buy low / sell elsewhere) | Variable | Medium (travel + price variance) |
💡 Best early money: ranch-based wool selling requires zero risk and funds your first 5,000 coins by level 15.
Black Market Merchants
- Rare pals (including some you can't catch easily) — pricey but instant.
- High-tier materials: Ancient Civilization Parts, Carbon Fiber.
- Schematics & consumables not sold elsewhere.
⚠️ Black market merchants move location and restock — check the current community map before hunting one down. Prices fluctuate; buy parts when cheap, sell when you have surplus.
FAQ
Where the black market fits
Black market merchants sell what the map cannot: rare Pals, bulk materials at a premium and the occasional item the tech tree cannot craft yet. They are a silver sink and a convenience, not a progression path — every product they stock has a farmable source, and the coin-farming routes above are how you pay for the convenience when a single missing material stalls a build.
Ranch products and the passive economy
A ranch with the right Pals produces wool, eggs, milk and honey on a timer, which converts base idle time into crafting materials — the difference between a base that supports a progression pace and one that just looks busy is whether the ranch residents' drops match your actual crafting needs. Rotate ranch Pals as recipes unlock; their passives do not matter for drop generation.
The five resources that gate progression
Most mid-game walls trace back to five materials: Paldium for spheres and tech, Ore and Coal for ingots, Sulfur for ammunition, and Ancient Civilization parts for the tech-tree's expensive rows. The map page covers where each one clusters; the short version is that deserts carry sulfur, mountains carry ore and coal, and Paldium is everywhere in small amounts.