Base Zoning — Functional Layout
Divide your base into 4 zones
- Production zone (center): workbenches, furnaces, assembly lines — keep it flat and close to storage.
- Ranch & farming zone (one edge): breeding farm, berry plots, ranch building — pals wander, so fence it loosely.
- Storage zone (adjacent to production): chests within a short walk of every workstation to cut transport time.
- Defense zone (perimeter): walls, traps, and a "combat pal" perch overlooking the raid path.
Pro tip: pals only work inside the base circle (the ring shown when you open the Pal Box menu). Keep every station inside it.
Building Blocks & Unlock Tech
| Block | Tech | Use |
|---|---|---|
| Wooden Wall / Floor / Roof | Tech 4+ | Starter shelter — cheap but flammable |
| Stone Wall / Floor | Tech 10+ | Mid-game; resistant to raids |
| Metal Wall / Floor | Tech 30+ | Endgame; near-impenetrable |
| Gate & Door | Tech 6+ | Single entrance chokepoint for defense |
| Ladder / Ramp | Tech 3+ | Vertical access to roof & perches |
Power Generation
Pal generator vs fuel generator
- Pal Generator (early): assign electric pals (e.g. Zoe's Grizzbolt) — free energy but they must rest, causing blackouts at night.
- Fuel Generator (mid): burns fuel 24/7 with no pal downtime — the reliable choice once you have fuel production.
- Coverage: one generator feeds nearby stations within ~20m; place it centrally and wire the key machines close to it.
💡 Recommended path: Pal Generator early → Fuel Generator as soon as you unlock it → keep 2 electric pals on the Pal Generator as backup.
Automated Production Lines

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Mine → Smelt → Craft pipeline
- Mining: place a Mining Site (ore node) and assign a mining pal (Cattiva, Rushoar, Anubis).
- Transport: a transporter pal (Cattiva, Nitewing) hauls ore to storage automatically.
- Smelting: Furnace next to storage — smelting pal converts ore → Ingots.
- Crafting: Assembly Line / Workbench beside the furnace; handiwork pals produce gear.
- Check SAN: keep beds + food near the loop or the whole chain stalls.
Endgame goal: one base does ore→ingot→gear fully hands-off. It's the single biggest time-saver in the game.
Raid Events & Defense
| Defense layer | Cost | Effectiveness |
|---|---|---|
| Perimeter walls (stone+) | Low | Slows raid, forces chokepoint |
| Wall-mounted turrets | Medium | Auto-damage raiders; needs ammo |
| Combat pal perch | Free | Assign 2-3 strong combat pals on high ground near the gate |
| Traps (spikes, mines) | Medium | Burst damage on the raid path |
⚠️ Raid basics
Raids scale with base level and build count. Early raids are beatable with 1 strong combat pal; by mid-game you need a real defense line. Keep your Pal Box well guarded — destroying it fails the raid and deletes your base progress.