Patch reference: v1.0.4 (7 September 2026). Selected roster and example builds; check current in-game values.

🔄Type Matchups

Element Type Chart — Palworld combat matchups
Fire · Water · Grass · Electric · Ice · Dragon · Ground · Dark · NeutralSource: Palworld Wiki · official media
Boss Arena — where Palworld's toughest fights happen
Bring counter types + weakened catch: boss arenas host Alpha & Tower bossesSource: Palworld Wiki · official media
📺 PALWORLD ULTIMATE GUIDE! 10 Things I Wish I Knew Sooner! — English video guide by Moxsy · embed via YouTube nocookie
Elemental advantage basics
Attacking typeStrong againstWeak against
🔥 FireGrass, IceWater
💧 WaterFire, GroundElectric, Grass
🌿 GrassWater, GroundFire, Ice
⚡ ElectricWaterGround
❄️ IceGrass, DragonFire
🐉 DragonDragonIce, Dragon
⛰️ GroundElectricWater, Grass
🌑 DarkNeutral (no hard counter)Neutral

⚠️ Palworld's type chart is simplified vs. Pokémon — check the in-game "Type effectiveness" screen before a hard boss.

🗼Tower Bosses — Full Breakdown

TowerBossTypeRecommended levelCounter team
1 · Rayne SyndicateZoe & GrizzboltElectric12-15Fire + Ground pals, bow
2 · Free Pal AllianceLily & LyleenGrass22-25Fire pals (Foxparks, Katress)
3 · PIDFAxel & GrizzboltElectric32-35Ground pals + ranged
4 · Vaelet AllianceMarcus & FenglopeNeutral/Ice42-45Fire pals, high mobility
5 · Pal Genetic ResearchVictor & ShadowbeakDark/Dragon50+Ice + Dragon pals, full team
💡 Tower strategy that works every time

1) Weaken the boss with your player weapon, 2) deploy your strongest counter pal, 3) keep your pal alive with healing items, 4) dodge the big telegraphed attacks. Bring 3+ strong pals — towers allow team rotation.

🌍World Bosses & Raid Bosses

TypeExamplesRespawnStrategy
Alpha (world)Alpha Anubis, Alpha Jetragon, Alpha Frostallion~1 in-game dayHigh-tier sphere after weaken; bring counter element + ranged
Legendary field bossesPaladius, Necromus, Jetragon, FrostallionRespawn on scheduleLevel 50 team, best weapons, stock spheres
Raid bossesEvent bosses (e.g. Bellanoir in updates)Event-basedGroup up; coordinated teams; check current event guide

👥Team Loadout Templates

TemplateCompositionUse case
Farming team2 gatherers + 1 miner + 2 fightersExploration & resource runs
Tower team5 counter-type fightersMax DPS vs a single boss
Base defense team3 strong fighters with AoERaid defense perch
Mount + support1 flyer + 1 water + 3 fightersAll-purpose daily driver

⚔️PVP Considerations

PVP in v1.0

PvP is available via server settings (or community arenas). Meta shifts fast with patches — the safe pick is a bulky legendary (Paladius/Necromus) with Ferocious + Musclehead + Lucky + Legend, plus a fast mount for positioning. Check the current update log before investing in a PvP build.

FAQ

PVP and the meta caveats

PVP layers player skill and Pal speed onto the same elemental chart, which reshuffles the tier list: fast neutral attackers and status-focused lines punch above their boss-fight weight because players, unlike tower bosses, do not stand still. Treat PVP tiers as a separate ladder from the boss content — a raid-ready team is not automatically a duel-winning one.

Team loadout templates

The working template is two damage Pals with complementary elements, one tank or healer line, and two work Pals who earn their slot at base between fights. Boss-specific loadouts swap the damage pair for super-effective types and let the coverage panel on the team builder verify the roster before you fast-travel to the tower.

The matchup chart in one read

Ten elements, each with two strengths and two weaknesses: Fire burns Grass and Ice, Water drowns Fire, Electric shocks Water, Ground grounds Electric, and Dark, Dragon, Neutral and Grass close the web. The chart matters because boss damage is elemental both ways — the same table that tells you what to throw tells you what will get your team killed.