Weapon Index

Weapon Index
This weapon index covers every weapon family in Crimson Desert — one-handed, two-handed, ranged, unarmed and mounted. Each entry lists the weapon's damage tier, attack speed, upgrade path and the best combat situations for it, so you can plan a loadout that matches your playstyle before you spend resources on upgrades.
One-Handed (sword & board, daggers, rapier, pistol) · Two-Handed (greatsword, spear, axe, hammer, rifle) · Ranged (bow, hand cannon, staves) · Unarmed (fists, gauntlets, grapple) · Mounted (lance, mech arms). Most weapons upgrade at blacksmiths and can socket Abyss Gears for bonus stats or effects.
Family archetypes at a glance
One-handed families trade reach for parry speed and pair with the shield-offense loop; two-handed families buy stagger with recovery frames and want open ground; ranged families control the arena and boss adds; unarmed is the grapple specialist's pick; mounted families turn the cavalry table entries into a full loadout. The detail pages for each weapon list acquisition routes so you can plan a family around what your current region actually sells and drops.
Mounted and unarmed niches
Two families deserve a note the table cannot give. Mounted weapons scale with the combat-mount page's double-jump and drift kit — they shine in beast hunting and field bosses, and vanish in interiors. Unarmed is the stamina-economical answer to crowds: grapple resets, throws into walls, and the lightest recovery frames in the game, at the price of the lowest raw tiers on the index.
Matching family to skill tree
The cheapest damage multiplier is already unlocked: skill-tree nodes bought for one family do nothing for another, so a family swap costs the nodes you would need to buy, not just the weapon's price. Check your tree before chasing a new damage tier — most players are one node from a meaningful jump in their current family, and that node costs less than any sword on this index.
Acquisition routes and planning
Every weapon entry lists its acquisition path — settlement stock, quest rewards, boss drops or crafting recipes — and the paths are the real upgrade planner: if your next tier unlocks in a region you reach in chapter four, the silver you save now funds the camp facilities that chapter expects. Check the route before you grind; the index rows and the quest page's ability links solve the same problem twice.