Applies to game version: v1.0 (2026-03-19 launch)

πŸ“œMain Story β€” 14 Chapters

Structure (no spoilers)

The main quest spans 14 chapters (~50–80h). Each chapter has clear stage goals; following them unlocks regions, bosses and the camp. Chapter-gated bosses are real walls β€” if stuck, explore and gear up rather than brute-forcing.

πŸ“‹430+ Quests

How side quests work
  • NPC dialogue: most side quests trigger from conversations β€” talk to everyone with a marker.
  • Hidden quests: found in non-obvious places (eavesdrop, unusual locations, follow-up on rumors).
  • Bounties: hunt target enemies for gear/materials.
  • Dungeon & boss hunts: tie into ability unlocks.

🀝Faction Favor & Contribution

Help villagers, earn rewards

Faction/contribution currency comes from helping settlements. It exchanges for special rewards (gear, materials, cosmetics) β€” a reliable way to fill gaps in your build without grinding.

πŸ”Quest ↔ Ability Links

Quests are power gates

Many abilities, mounts and boss encounters are quest-locked. If an ability seems missing, check quest logs first β€” the answer is usually a side quest chain you haven't started.