Greymane Camp


Rebuilding the Camp
Complete the main story quest "Rebuild Greymane Camp" in Hernand as early as possible. It unlocks the base loop that powers everything else.
Core Facilities & Upgrade Order
| Facility | Unlock order | Output |
|---|---|---|
| Alchemy table | 1st | Combat potions (+30% attack speed, spirit restore) |
| Cooking station | 1st | Food buffs (HP/stamina/spirit) |
| Farm plots | 2nd | Ingredients for cooking/alchemy |
| Blacksmith | 3rd | Weapon/armor upgrades + Abyss Gear sockets |
| Dispatch board | 2nd | Companion missions |
Companion Dispatch
Dispatch companions to missions across Pywel — they return with currency, resources and materials, and can also weaken enemy strongholds for you. It's passive income + progression while you explore.
Self-Sufficiency
Farm + fish + hunt → cook + alchemize → buff yourself → fight bosses → bring back mats → upgrade camp. A mature camp makes you nearly independent of shops for consumables.
Upgrade order that pays off
Complete the main story quest Rebuild Greymane Camp in Hernand first — it unlocks the base loop that powers everything else. Then build the Alchemy Table and the Cooking Station in the same session: alchemy covers combat potions such as the +30 percent attack speed brew and spirit restore, cooking covers the HP, stamina and spirit food buffs you will consume for the rest of the game. Everything after that is quality-of-life, so let your silver situation decide the pace rather than chasing a completionist order.
A workshop routine worth keeping
The camp loop that scales well: gather on every excursion, dismantle spare loot instead of selling it when materials run short, craft consumables the night before a boss attempt, and re-invest silver into the bank and facility tiers between chapters. Camp upgrades compound quietly — the +30 percent attack speed potion and a cooked food buff together change boss fight pacing more than most weapon swaps.
Dispatch and passive income
Companion dispatch turns idle party members into a supply line: send companions on timed expeditions for materials and silver while you push the main story, and recall them before chapter-gated boss fights where you want the muscle. Dispatch rewards feed directly into the workshop loop, so a morning dispatch habit covers most of your consumable costs without touching the trade routes described on the economy page.
When to stop upgrading
Camp tiers compound, but silver is finite: the sensible cutoff is upgrading what you use daily — alchemy, cooking, storage and the bank — and leaving vanity tiers until after the credits. The +30 percent attack speed potion and cooked food buffs together change boss pacing more than any single camp tier, so keep the consumable stations ahead of everything else and let the rest catch up between chapters.
Self-sufficiency targets
A camp that never needs shopping is the quiet win condition: alchemy covers potions, cooking covers buffs, storage buffers chapter transitions, and dispatch imports what the region lacks. Aim for the loop where a boss attempt costs only time — when every potion and meal is camp-grown, silver goes to smith upgrades and bank interest instead of merchant margins.
Storage, bank and chapter transitions
Before every major chapter gate, spend ten minutes at camp: deposit surplus materials into storage, push silver into the bank, craft the next chapter's consumables, and dispatch companions on the longest routes available. Chapter transitions are the natural save-point rhythm of the campaign — the loop takes one evening and pays for the entire next act.
September patch context
Check the 2.02.00 patch notes before following older troubleshooting advice. The update covers Mac cross-save, housing and quest blockers, trade-storage issues and a new-game DLSS crash. Platform rollout is listed separately in the notice.