Start Here
First hours, prioritize rebuilding Greymane Camp, tame a horse, and the must-do checklist for a strong start.
Kliff, the Greymanes, the Black Bears, the five regions of Pywel, and the 14-chapter main story — spoiler-graded.
Light/heavy chains, grapple, weapon-swap combos, parry, element reactions and the environment as a weapon.
Gear & Growth
Five weapon families, specific models, how to get them, smith upgrades and Abyss Gear sockets.
No levels here: gear + Abyss Artifacts + three skill trees + Observation Learning define your power.
~29 mounts from horses to dragons and mechs — taming, combat mounts, and unlock pacing.
World & Living
Pywel's five regions, bell towers, fast travel, climbing/gliding and hidden sky islands.
Expand your home base, dispatch companions, cook, alchemize and farm self-sufficiency.
14-chapter main story, 430+ quests, bounties, hidden quests and faction favor.
Craft & Economy
Lumber, mining, fishing, cooking, alchemy, smith upgrades and dyeing.
Fluctuating prices, banks, investments, merchants and money-making routes.
76+ bosses, ability unlocks, drops and individual strategies — the gate to most of your power.
Extras & Platform
Cards, horse racing, arm wrestling, shooting gallery, gambling, RPS and the fight club.
PC/PS5/Xbox/macOS differences, DLSS/FSR, 60/40/30fps modes and known issues.
Post-launch updates, balance changes and new content tracking.
Older stats, drops and upgrade-cost examples have not been retested for patch 2.02.00. Use the linked patch notes and current in-game values when planning an upgrade.
A note on scope
This guide covers the single-player launch build end to end: the 14-chapter main story, the 430+ quest field, the camp economy, the weapon and mount systems, and the platform differences between PC, PS5 and Xbox Series X|S. Start with the getting-started page for the first hours, then follow the hub sections below in whatever order your current bottleneck suggests — stuck on a boss, read bosses; short on silver, read economy.
