Reference checked 15 September 2026; see sources and scope.
Episode list at a glance

Ep 1 Little Star · Ep 2 Best Laid Plans · Ep 3 The Sample · Ep 4 Dragnet · Ep 5 Mr. Williams · Ep 6 Hostile Takeover · Ep 7 Revelation (Cycle 13) · Ep 8 Come True.

1️⃣Episode 1 — Little Star

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Prologue: wake-up on the Cassiopeia, first contact with the mimic as Carter. No permanent crew deaths — Carter and Simms can die to failed QTEs but this doesn't affect the save-everyone requirement. Key setup choices:

  • Escape the alien Simms as Carter — needed for the "Right to Bear Arms" chain.
  • Choose Honor when offered to start Osmond's Humanitarian destiny.
  • First Destiny unlock (practically unmissable).

2️⃣Episode 2 — Best Laid Plans

No deaths in this episode, but it plants the flags that decide Episode 5. Critical decisions:

  • Power Games: disable the landing computer OR the fire suppressant system — your call here determines who you can save in Episode 5's fire.
  • Little Faith: trust Anders (needed for the Williams sedation chain).
  • Pursuit: re-enable fire control after the duplicate Simms deactivates it.
  • Message Carter before the end of this episode — the earliest point for Social Butterfly.

3️⃣Episode 3 — The Sample

  • No Games: Cernan must escape Williams without being caught (Not Today, Boss trophy).
  • Crash: Stafford can die if you fail to get him back to his seat in time; if you deactivated Landing Gear in Ep 2, stay seated.
  • Search: find Carter's Utility Strap after the second battery door (Lost and Found / Right to Bear Arms chain) — beeping, tight-squeeze side room.
  • Interrogation scan order matters for later trust; scan deliberately.

4️⃣Episode 4 — Dragnet

  • Overwatch: Cooper and Anders must escape Williams successfully.
  • Power surge QTE: three-stage rhythm — failing stage 2 kills Thomas instantly. This is the first hard gate.
  • Loaded Question: as Eisele, authorize the use of the gun (Right to Bear Arms completion).
  • Triage order: Naomi → Riley → Akin keeps everyone stable.

5️⃣Episode 5 — Mr. Williams

The hardest episode. The Williams sedation chain unlocks here:

  • Lab prep (missable!): interact with the lab equipment to prepare the sedative — the game gives no prompt; actively explore before leaving.
  • Under Pressure: the fire + loadlifter decision. If you disabled Fire Control in Ep 2, save Mitchell; otherwise save Anders (keeps both alive if you also re-enabled it).
  • Loadlifter QTE chain: five inputs, no margin. Practice the rhythm — a single fail costs Naomi or Riley.
  • Waste Management: incinerate the doppelganger in the disposal bay (Recycling trophy).
  • Find Secret 45 (Duplication Analysis) here — required to identify the real Anders in Episode 7.

6️⃣Episode 6 — Hostile Takeover

The most critical choice in the game — it decides your ending potential:

  • Which Eisele: two identical Eiseles appear. Watch the fear animations — the newcomer looks genuinely scared; the other is subtly unnatural. Trust the newcomer / shoot the other (labeled Eisele, left side).
  • Point Blank: don't shoot Williams (Suspect Acquitted chain).
  • Eisele Interrogated: have Stafford ask them to prove they are human.
  • Biometric scanner: everyone passes cleanly (We Are All Human trophy).

7️⃣Episode 7 — Revelation (Cycle 13)

  • Search Party: after Anders mentions the stalactite cave, turn RIGHT (outside) to find the real Anders. Turning LEFT is a point of no return — Anders dies.
  • Trust check: in the Williams/Anders confrontation, wait for the scanner prompt; with Secret 45, trust Anders.
  • The earlier exact trust threshold or unlock shortcut was not substantiated. Track the actual save state and consult the corrected achievement and survival-planning pages.
  • Perfect stealth through all alien sections (Perfect Stealth trophy).

8️⃣Episode 8 — Come True

The finale and the ending fork:

  • Second Chances: don't leave Williams behind.
  • Snap Decision: save the crew member.
  • Knock Knock: let Mitchell in (assuming he's the survivor).
  • Final choice: Expose the clone program (Humanitarian / True Ending) or Keep it classified (Scientist). Requires Eisele's Humanitarian destiny and all five alive.
  • Don't miss any QTE: Return of the Beast, Uncontained, Teardown, Out of the Pan, Fueled Up, Seal the Exits, Grapple.

Ending details: All Endings →