
33 Players, No Voice — Use Every Tool
Communication is the hardest skill in the game because there's no built-in voice chat. Lobbies that use every non-verbal tool win; lobbies that don't wipe at bosses.
The Non-Verbal Toolbox
- Emote wheel (Alt / LB) — call mechanics, request heals, celebrate buffs. Spam the "attack this target" emote at boss phases.
- Markers — mark elites, shrines and danger zones on the world map; the whole lobby sees them.
- Co-strike bar — the shared-attack meter that drives relics like Muddy Apostle Medal; trigger it with nearby players.
- Co-op Powers — need allies nearby; position before boss damage windows, not during.
- Revive prompt — quickly interact with downed allies; Energy of Plethora rewards the rescuer.
Stick With Your Squad
You start in groups of ~6; during Ascension the lobby splits into 3 teams. Stay with your squad — team-based relics and Co-op Powers only work near allies, and isolated players are the first to die. Squad cohesion beats individual DPS every time.
Wrath-Phase Etiquette
- Be conservative in the Wrath phase — prioritize revives over personal DPS.
- Reach the boss with as many players alive as possible; survival rate predicts success.
- Support players: keep the team's Co-op bar full; it's the shared win condition.
FAQ: is crossplay available? — see the FAQ page.
FAQ
Is there really no voice chat?
Correct — the game ships with no built-in voice, by design: 33-player lobbies with open voice would be unusable, and the non-verbal toolbox (marks, emotes, the shared map) is the intended communication layer. Squads that want voice run it outside the game; everything inside is readable without it, which is what the etiquette sections above are for.
What to do in a failing lobby
Every lobby has a floor, and the skill is finding it early: if marks are ignored by the second realm, stop coordinating and optimize — take the feats, farm the shards you can carry, and treat the run as progression rather than a boss attempt. The Fate system rewards completed runs, not heroic losses, and one solid trio can carry a boss even in a lobby of strangers.
Pings, marks and the shared map
The map is the lobby's only shared brain, so mark everything: objectives, boss positions, downed players, loot you are leaving for others. A marked map survives the wipe that scatters the squad, because the regroup point is on screen rather than in a voice channel nobody has. Etiquette is mostly map hygiene — clear your stale marks and mark before you move.
Reading the lobby before the first fight
The lobby's first minute predicts its last: players who mark up, share pickups and follow a mark are telling you the run is coachable, while a lobby that sprints off in 33 directions is telling you to bank your own objectives. The non-verbal toolbox works both ways — you are also reading what the lobby can absorb, and adjusting your communication to the audience is the real skill.